Package | Description |
---|---|
org.jbox2d.callbacks | |
org.jbox2d.dynamics | |
org.jbox2d.dynamics.contacts | |
org.jbox2d.dynamics.joints | |
org.jbox2d.profile |
Class and Description |
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Fixture
A fixture is used to attach a shape to a body for collision detection.
|
Class and Description |
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Body
A rigid body.
|
BodyDef
A body definition holds all the data needed to construct a rigid body.
|
BodyType
The body type.
|
ContactManager
Delegate of World.
|
Filter
This holds contact filtering data.
|
Fixture
A fixture is used to attach a shape to a body for collision detection.
|
FixtureDef
A fixture definition is used to create a fixture.
|
FixtureProxy
This proxy is used internally to connect fixtures to the broad-phase.
|
Profile |
TimeStep
This is an internal structure.
|
World
The world class manages all physics entities, dynamic simulation, and asynchronous queries.
|
Class and Description |
---|
Body
A rigid body.
|
Fixture
A fixture is used to attach a shape to a body for collision detection.
|
TimeStep
This is an internal structure.
|
Class and Description |
---|
Body
A rigid body.
|
SolverData |
World
The world class manages all physics entities, dynamic simulation, and asynchronous queries.
|
Class and Description |
---|
World
The world class manages all physics entities, dynamic simulation, and asynchronous queries.
|
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