Class | Description |
---|---|
Body |
A rigid body.
|
BodyDef |
A body definition holds all the data needed to construct a rigid body.
|
ContactManager |
Delegate of World.
|
Filter |
This holds contact filtering data.
|
Fixture |
A fixture is used to attach a shape to a body for collision detection.
|
FixtureDef |
A fixture definition is used to create a fixture.
|
FixtureProxy |
This proxy is used internally to connect fixtures to the broad-phase.
|
Island |
This is an internal class.
|
Profile | |
SolverData | |
TimeStep |
This is an internal structure.
|
World |
The world class manages all physics entities, dynamic simulation, and asynchronous queries.
|
Enum | Description |
---|---|
BodyType |
The body type.
|
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