public class EdgeAndPolygonContact extends Contact
BULLET_HIT_FLAG, ENABLED_FLAG, FILTER_FLAG, ISLAND_FLAG, m_fixtureA, m_fixtureB, m_flags, m_friction, m_indexA, m_indexB, m_manifold, m_next, m_nodeA, m_nodeB, m_prev, m_restitution, m_tangentSpeed, m_toi, m_toiCount, pool, TOI_FLAG, TOUCHING_FLAG
Constructor and Description |
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EdgeAndPolygonContact(IWorldPool argPool) |
Modifier and Type | Method and Description |
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void |
evaluate(Manifold manifold,
Transform xfA,
Transform xfB) |
void |
init(Fixture fA,
int indexA,
Fixture fB,
int indexB)
initialization for pooling
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flagForFiltering, getChildIndexA, getChildIndexB, getFixtureA, getFixtureB, getFriction, getManifold, getNext, getRestitution, getTangentSpeed, getWorldManifold, isEnabled, isTouching, mixFriction, mixRestitution, resetFriction, resetRestitution, setEnabled, setFriction, setRestitution, setTangentSpeed, update
public EdgeAndPolygonContact(IWorldPool argPool)
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